I didn't realize locker rooms could be so intense, but it was actually quite hilarious. "The energy in the room of that many big men jumping and yelling and slapping you-nudity aside-I'm nothing like Nate, and it was so intense. "For me, it was interesting because that scene was actually very real, and the look on my face and the way that I was feeling was very real," Elordi told THR. Apparently the scene originally had a whole lot more penises, but HBO asked for some of them to be removed. Apparently he's so afraid of seeing anyone else's penis in a locker room that he taught himself to stare straight ahead, so cue shots of Jacob Elordi standing completely still, fully clothed, while a hundred naked boys cheer and shout around him. It's really interesting to me because I was definitely a part of that, where I wanted to escape my own life and focus on others because it was easier and felt more meaningful."ĭuring the opening scenes of episode two, "Stuntin' Like My Daddy," we learn just how Nate (Jacob Elordi) came to be so horribly angry and toxically masculine. You completely give yourself to this persona of a person you don't even know, or five guys, and imaging the way they interact the escaping from your own reality. "It's such a reality for so many people, and so many children and teens that are fans just have this escapist world. "When I first read the script, that was the first thing that popped out to me, because I can relate to that as a 22-year-old woman who lived through the One Direction age," Ferreira told THR. It was an Anime-style animated depiction of a story Kat had written, and it was hilarious in the moment, though Tomlinson says it was not approved. Louis Tomlinson responded to a fan on Twitter who asked if he approved of this scene, which revealed that Kat (Barbie Ferreira) was a famous fanfiction writer who created the conspiracy theory that two members of One Direction were secretly in love.
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Then, git branch my-backup-branch creates a new branch, which we switch to for the backup. The other commands are to ensure you don’t lose any data, by making a backup!įirst, git fetch -all syncs up our remote to our local. The key command to force a git pull from a remote repository is git reset -hard origin/master. To force a git pull, we run the following commands to create a backup branch, and then force the git pull on the master branch: If you do not commit/backup your local changes to another branch, they will be overwritten so please be careful. You can also copy your files somewhere else if you’re worried about overwriting them. The important thing to do here is a backup, where you commit all your local changes to a backup branch. backup your current branch - since when we force the pull, all changes will be overwritten.first sync up and fetch all remote repository changes.To force a git pull, you want to do three things: In this scenario, your local changes will be replaced by the ones found on the remote repository. Sometimes though, you want to force overwrite your files with the ones found in the repo. For example, if a file gets accidentally added to a repo called README.md, and you already have README.md on your local version. This is usually some changes have been committed to the repo you are pulling from - but you have a similar file locally. Have you ever been working on a project in git and ran into an error telling you that you can’t use git pull because you have local changes? error: Untracked working tree file 'App.vue' would be overwritten by merge The martial archetype you choose to emulate reflects your approach.ĬhampionThe archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Martial ArchetypesDifferent fighters choose different approaches to perfecting their fighting prowess. You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest. IndomitableBeginning at 9th level, you can reroll a saving throw that you fail. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class. As normal, you can’t increase an ability score above 20 using this feature.Įxtra AttackBeginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Martial ArchetypeAt 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques, such as Champion. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.Ībility Score ImprovementWhen you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. Starting at 17th level, you can use it twice before a rest, but only once on the same turn. Once you use this feature, you must finish a short or long rest before you can use it again. On your turn, you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again.Īction SurgeStarting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Second WindYou have a limited well of stamina that you can draw on to protect yourself from harm. Two-Weapon FightingWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. ProtectionWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. The weapon must have the two-handed or versatile property for you to gain this benefit. Great Weapon FightingWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. You can't take the same Fighting Style option more than once, even if you get to choose again.ĪrcheryYou gain a +2 bonus to attack rolls you make with ranged weapons.ĭefenseWhile you are wearing armor, you gain a +1 bonus to AC.ĭuelingWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. Choose a fighting style from the list of optional features. (a) a dungeoneer's pack or (b) an explorer's packĪction Surge (two uses), Indomitable (three uses)įighting StyleYou adopt a particular style of fighting as your specialty.(a) a light crossbow and 20 bolts or (b) two handaxes.(a) a martial weapon and a shield or (b) two martial weapons.(a) Chain Mail or (b) leather armor, longbow, and 20 arrows. Starting EquipmentYou start with the following items, plus anything provided by your background. Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival Starting ProficienciesYou are proficient with the following items, in addition to any proficiencies provided by your race or background.Īrmor: light armor, medium armor, heavy armor, shields Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st Hit Points at 1st Level: 10 + your Constitution modifier Hit Points Hit Dice: 1d10 per fighter level As a fighter, you gain the following class features. |
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